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Mesh Studio GuideUser Guide

Vertex Control

Move, rotate, or scale selected vertices.

きせった (Kisetter) 3.4.1 documentation

[1] Select vertices#

Select Vertex Control, then click vertices or drag a selection box in the Scene View.

A single vertex selected by clicking
Click selection
Multiple vertices selected within a box
Box selection
Input Action
Left click Select a vertex.
Shift + left click Add a vertex to the selection.
Ctrl + left click Remove a vertex from the selection.
Left drag Select vertices inside the box.
Shift + left drag Add vertices inside the box.
Ctrl + left drag Deselect vertices inside the box.
A Select all vertices in the Main Mesh that have not been hidden.
L Add all vertices connected to the vertex near the cursor.
Shift + L Deselect all vertices connected to the vertex near the cursor.

L / Shift + L is useful for selecting one connected piece of a mesh containing several separate pieces.

[2] Move, rotate, and scale#

Select vertices, choose W(Move) / E(Rotate) / R(Scale) using the buttons or keyboard, and drag the handle in the Scene View.

Moving vertices with the Move handle
W · Move
Rotating vertices with the Rotate handle
E · Rotate
Scaling vertices with the Scale handle
R · Scale

Set Handle Direction to World for world-coordinate axes, or Vertex Normal to orient the handle to the selected vertex's surface normal.

[3] Influence on neighboring vertices#

Moving selected vertices also deforms nearby vertices according to the radius and weight settings. Stronger influence appears red, and weaker influence appears blue.

Editing influence and brush range settings
Setting Option Description
Pick Mode Euclidean Affect vertices within the radius based on distance through space.
Adjacency Affect vertices within the radius based on distance along mesh connections.
Brush Weight Mode Linear Influence decreases steadily with distance.
Gaussian Create a smooth transition from the center to the surrounding area.
Clamp Apply the same weight to vertices within the radius.

Brush settings#

Option Description
Brush Radius Set how far deformation extends around the selected vertices.
Brush Strength Set how strongly nearby vertices follow when you move, rotate, or scale the selection.
Input Action
Shift + mouse wheel Adjust brush radius.
Ctrl + Shift + mouse wheel Adjust brush strength.
Shift + mouse wheel with Caps Lock on Adjust brush strength.

Use these shortcuts in the Scene View. On macOS, use Command instead of Ctrl.

[4] Hide or delete vertices#

Input Action
G Hide selected vertices.
Shift + G Show all hidden vertices.
Delete Vertices, Backspace, or X Delete selected vertices from the mesh.

Hidden vertices are protected from editing. Use hiding to limit the area you work on; deleting changes the mesh's vertices and faces.

[5] Symmetry movement and clipping#

Symmetry: Enable X / Y / Z to apply the operation to the opposite side relative to Root Object. Multiple axes can be enabled together. Symmetry axes are disabled in Adjacency mode. Use Euclidean for symmetry editing.

Symmetry editing example
Control Description
Symmetry Move → Mirror Move the opposite vertices as a mirror image.
Symmetry Move → Same Apply the deformation in the same direction on the opposite side.
Symmetry Clipping Prevent vertices near a symmetry axis from crossing to the opposite side.

[6] Save your edits#

After editing, recalculate weights and realign PhysBones if needed. See saving and mesh separation to save the result as a Mesh or BlendShape.